Thanks for your interest in contributing to the project. In an attempt to keep things semi-cohesive throughout here are a few things to keep in mind.

Code/Media
1. This isn't a resource collecting game, and there is no crafting, so recipes and craft items aren't needed.
2. Textures should be 32PX, please use global textures where possible. (check out lobby/nodes_passive.lua if you aren't sure what that looks like.)
2.5 GUI textures should be set to 32px per inventory slot. So a 10x10 formspec would use a 320x320 texture for the background.
3. 95% of all content will be in levels. This will hold all the building blocks save for the ones used in the lobby mod.
4. Task related content will go in the tasks mod.
5. Lighting nodes go in the lights mod.

Game Levels
When building levels keep in mind that players don't know how much XP completing tasks yields. If you're putting the same task node in multiple places on the map please set them all to yield the same XP.
